Fair warning: things are about to get delightfully detailed.

Before we disappear into research methods, frameworks, iterations, and far too many sticky notes — I'd like to take a moment to acknowledge what lies underneath all of it. A product with a story waiting to be heard. And here's why I think storytelling deserves a seat at the design table.

Because, in my experience, the best projects aren't just solved — they're understood.

Illustrated panel titled 'Basically, good storytelling can...' showing five humorous vignettes: bringing everyone to the same table, fixing broken and incomplete experiences, making your work look like a piece of art, making your work feel like absolute cinema, and — hence — checking the portfolio out.

Anyway... enough philosophy. Let's get to the projects.

Work 4 projects
Research → Product

Beyond the Household is the research — the fieldwork and synthesis behind a real set of insights. Juno is the product built from them. Together, the two projects trace one continuous UX process: research, synthesis, and product design.